Clear Gates to gain EXP, Gold, and rare loot. Each dungeon zone has unique enemies, bosses, and exclusive weapon drops.
Your first dungeon. Subway mobs are slow and deal low damage, making it perfect for learning combat mechanics. Also the primary Serpent Ore farming location.
Darker environment with goblin packs and tougher mobs. First dungeon that requires Rank E (70 total stats).
Dense vegetation with venomous creatures. Poison damage starts becoming a threat. Good enchant scroll farming spot.
Open desert with sandstorms and ancient guardians. High defense mobs require strong weapons to defeat efficiently.
Frozen wasteland with ice-based enemies. Freezing debuff slows movement. Requires strong builds to survive.
Massive spider hordes, web traps, and a brutal boss. Only elite hunters can clear it consistently. The gateway to endgame gear.
The true endgame. A reality-warping dungeon with the hardest enemies in the game. The only source of Peak Mythic weapon drops.
Rare spawns with a Red portal
indicator.
• One Life Rule: Zero respawns. If you die, you fail.
• Requirement: Power significantly above threshold.
• Rewards: 2-3× loot, specific Sun Forged materials,
chance for Ancient loot.
Timed server events at specific power milestones (2k, 10k, 65k). All Gates have boosted drop rates and Red Gates spawn more frequently. Drops high volumes of Mythical items.
Solo gives 100% loot share. Group clears faster but splits drops. Solo recommended for targeted weapon farming.
Your Rank determines which dungeons you can access. Rank up by increasing total stats (STR + AGI + VIT + WIS). Each Rank unlocks a new dungeon tier.
Most bosses are vulnerable during their recovery animation after ultimate attacks. Save your C skill for that window.
Farm Subway bosses for Serpent Ore → Sell for Gold → Buy Enchant Scrolls. This is the core economy loop for progression.